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Metal Gear Solid 4 walkthrough
Posted by Nick24444, 169 days ago 26/02 15:56
  Metal Gear Solid 4: Guns of the Patriots
  Metal Gear Solid 4: Guns of the Patriots Reviews | FAQ | Achievements | Metal Gear Solid 4: Guns of the Patriots ScreenShots
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with just noodles, and you could even use it after the scene, but it’s just a

pointless space.

 

 

Advent Palace Escape

--------------------

 

So after you trigger the scene, be ready for two X presses and one L1 press.

After the scene, you are going to help the team get back down through the

building. For one, if you are going no kills, just use your Mk2 the whole way.

You’ll have to be careful not to hit them and make them fall or they will die.

And no, there are no alerts. Players that are just playing the game, feel free

to visit Drebin’s shop and upgrade or whatever and whip out your best killing

machine.

 

*NOTE: If you ever wondered how to use a ration, just have it in your L2 window

and press X to use it to restore health.*

 

*NOTE: If going no kills, best to buy up the stun grenades and remove their

locks.*

 

The first fight is from the bar up here. There are two waves of enemies from

the stairway door, and more up above you guys. Watch out for grenades and stay

alive. Follow the team to the third floor and there will be more guys (well,

they are actually women, but you know what I mean when I say guys) more of them

across the walkway from the stairs. Shoot it out with them and the ones that

will jump around the surfaces. Make your way to the diner and there will be

more enemies from the stairs you came down, so shoot it out with them before

joining your team in the dining area. There are more enemies in both halves of

the kitchen, the back and front, so basically shoot anyone shooting at your

team and follow them. Once this level is clear, follow Meryl.

 

Yep, more enemies on the second floor, but more will be up above along the

railing. So just stick to the cover of the wall on the left and pop and shoot,

and try to ignore Akiba’s problem, hard as it may be. Once your team is on the

move, follow them. Or you could stay in the open and shoot bad girls as they

appear (that sounds hot, bad girls, I’ll keep calling them such). But make

sure you go when your team heads for the bathrooms. Follow your team into the

bathroom and there will be an explosion through the wall. Shoot the five or

six Frogs that rush through, but also watch the hallway for more enemies. If

things are quiet, just run around and find the remaining bad guys.

 

When Akiba is awake, follow your team into the hallway where the laser grid

is. Akiba will open the path and you guys drop down, but I think if you can

roll over the hole you will get all the items on this second level (I missed

it the first time). In the bathroom are two items, and there are two items

in the next rooms, so don’t miss them. From behind the counter in the lobby

you will hear a great noise. A dozer pokes a hole through the left wall

and then you need to look away from the flash grenades. Frogs will be all over

the place, even up above. Just stay low and do the old pop up, shoot, and then

get low technique to kill all the bad girls. Then follow your team to a quick

scene, something rare in this game.

 

 

Crescent Meridian

-----------------

 

There are items around before you jump down, so get them and then fall for

another scene. There is a figure right behind you once you have control,

and then a few items in here. Go up the dirt mound to rejoin your friends the

rebels. Grab a few items and move into the street to hit a scene. You can go

over to the barbed wire and shoot tangos all over the place, even a few up

high. When ready, come back a bit and look to the side for an opening and you

will get onto the main road.

 

From here you can go onto the streets and help out your friends, or go up a

ladder. I say go onto the streets because you need to help them take out a

missile guy that appears. After hitting some PMC’s on the ground and up in

windows, one guy will appear up high to the left with a rocket ready to take

out that tank; he’s in a window. Then look high up to the right for another

rocket guy on top of a roof.

 

After that, things get tricky. For one, there is a constant stream of enemies,

especially down an alley to the left, even though your guys are there. So

your best bet is to stay to the right side of the main street, behind the tank,

and out of view of enemies (and if you don’t care about alerts then have at

it). You need to stay with the tank because when it gets to the next

intersection there are two rocket guys, both of them up high. The tank can

take one hit, but not two. And once it gets to this intersection you actually

don’t need to worry about the tank, it’s basically made it to the end anyway.

 

*NOTE: After the tank is turned, or after the first two rocket guys, there

is a ladder to the left and a building you can climb up its stairs on the

right. Both lead you to the upper areas, but there is little you can do from

the very top, and there are too many enemies on the left side.*

 

*NOTE: Even if you don’t see any enemies that see you, it’s best to avoid

running in the open because you may get caught.*

 

*NOTE: Actually, I lied. The second rocket guy is up above, like, right above

the tank. I think he’s somewhere in the building on the right, but I don’t

know where he is. Doesn’t matter.*

 

Anyway, once you clear the area and your guys move up, tank or no, and you hear

their cheers, just move up, hang a left, and you’re done with this part. Now

you get one heck of a good cutscene, and be sure to hit the one L1 prompt.

 

 

Millennium Park

---------------

 

Start off by grabbing all the guns for much DP, and if you’ve been saving and

are going down the stealth route, you should have 60,000 DP, enough to buy

the Mosin-Nagant sniper rifle, which uses anesthetic rounds, and you do get

10 bullets for free. You don’t need to buy it now, just FYI.

 

After you plunder the guns, slowly walk up the road and stick to the left side

as there are guys around the corner. They will be turned around, but then will

come toward the scene of the massacre. You had better just play dead, let them

pass, and then knock each one out from behind with your Mk2. Grab their guns

and slowly continue up the road. There is another guy at the corner, by if you

stay back far enough without getting too close, you should be able to pop him

to sleep with the Mk2, or use the sleeping sniper rifle above.

 

Either way, take him out and then go along the left side to find a hole in a

wall. Go in it without being seen by the enemies down the road, and you need to

sneak inside. There is a guard patrolling up the stairs, so either crawl and

put him out softly, or just jump down the hole to the left without being seen.

Then go through a door to hit a tiny storage room, just be careful of the

enemy patrolling outside. In this room is a locker with an item. Then put the

guy to sleep before crawling out. There is one more guy over the fountain, so

either pop him too or ignore.

 

Crawl left to the wall and there is a hole, with one item before you go

through. Crawl under and peek to the right to see if an enemy is looking. It’s

best to crawl under the truck and put this guy to sleep on the other side,

then hit the guard up in the tower. There are three more enemies patrolling

around, so get under the truck by the tower. You shoudl see one to the left,

and one to the right, but you probably don’t see the third enemy who is also

on the right. Tag the guy on the left, then one on the right, and if the other

goes to investigate, hit him too.

 

Now get up, grab any guns, and then go through the red door behind the tents

in the corner. Now you get a big scene, so be ready for the L1 and X presses.

Then that’s it. You will get your score for the act. If you are going for no

kills and no alerts, you’ll know if you are satisfying those goals. If you

aren’t and you intended to, well, may as well keep playing.

 

*NOTE: If you are going for something, like no kills, and you’ve done that

for this act. Aside from having each act ready to go, why not make a seperate

save file for the start of this act? Each save is just a few kilobytes, so

you may as well.*

 

 

================

Act 2: Solid Sun ( ACT2SS )

================

 

 

Mission Briefing: There are fives X presses, so be alert through all the many

screens and information. Sunny seems like the coolest character thus far. Oh

yeah, and you can move around, of course at the expense of the story. You’ll

need to press Square to get the Mk II screen up, then press Tri. to get it in

the main screen, and then press L2, but you don’t have to press L2. You’ll

find a camera behind the computer down here, an iPod song up the stairs, and

more items upstairs. Then that’s it. You can press select to get all of the

icons. There are also items by the chopper.

 

 

Cove Valley Village

-------------------

 

*NOTE: Aside from a bunch of extra, lethal options at Drebin’s shop, you

can now buy rounds for the sleeping sniper rifle if you have it.*

 

The first X press goes about 10 deep, and there is another one when you see

Vamp. Once you are back in control, there are villagers in the process of being

executed. You have time before the first one is offed, but you’ll need to work

fast. For one, there is a guy in the first building (he’s looking at a Playboy)

so put him to sleep through the window. Watch out for the guy that patrols the

path in front of this building. Either put him to sleep and then crawl to the

patch of grass under a wooden fence, or get wherever you can fire from. You

simply start shooting the guys that are holding the prisoners and then panic

will erupt. Help them kill off the bad guys as best you can.

 

Another option is to just stay on this ledge and pick off enemies from afar,

even using your sniper rifle if you want to. If you manage to help the

hostages escape, then your search for items will be much easier.

 

*NOTE: If you didn’t realize by now, the tranqs don’t keep the enemies asleep

forever. You have enough time to run around, just don’t stay too long. And if

you didn’t realize this also, the dots on your radar are enemies.*

 

Regardless of what happens, you now have at least two buildings here of

interest. Please note that there are probably more enemies among the

buildings, so if in doubt just crouch or lay down so you can see the humps in

the threat ring around you. There is an iPod song in teh building to the north,

and there is a rifle in the upper area in the barn on the left side. To get

the rifle, go up the ladder and roll over the gap. There are also a ton of

items all around, so feel free to use night vision and such.

 

*NOTE: If you didn’t know, you can play dead by lying down and press Tri.

and Snake will put his head down on the ground. It’s not guaranteed to work,

but it’s better than nothing when cornered.*

 

So you’ve checked out this first village, now make your way eastward. If you

heard gun fire, or you see the guard yourself, there is one guard here on

patrol along a ridge. Either use your threat ring and radar to find him, or

if you see a dead body you know it’s safe. Now in the open you should hear

more fighting, probably the guys you helped. Either help them fight the enemy,

or just stay back and let it all resolve. Whatever happens, you need to start

climbing the ridges on your left to get up to the top. There should be about

five or so enemies, all of them patrolling on the various levels. You should

stick close to the rock wall on the left as you make your way up, putting

enemies to sleep and slowly creeping up.

 

If you make it to the top, go along the path and you’ll hit a transmission.

When you go around the corner you will see some rebels, but don’t put them to

sleep, or be seen by them. Let them move along as you sneak along a path to

the left. You’ll come around and you should see two enemies. Put them out and

then go along the rock wall to put out another guy by a shack.

 

If you continue up the path you’ll see the rebels continue to sneak along.

Somehow they manage to avoid detection from the three remaining guards, but

either way you need to be careful of the three enemies down this narrow stretch

of path. You probably can’t see them as they are on the other side of a rock

in the road. You could even just sneak all the way up to the end of this

section if you want.

 

 

Power Station

-------------

 

*NOTE: Please get the Mosin-Nagant if you’re going no kills, or any other

rifle with long range if you don’t care.*

 

*NOTE: Remember, if you ever need ammo, visit the shop. Also, the Wednesday

and Sunday discount is legit. If you play on those days you get 20% off any

item in the store. I would advise against planning your game around these,

but it’s interesting to note.*

 

You’ll get a call warning you about the snipers up ahead. Move with the rebels

and stick to the left. When you get to the end of the rock get out your

rifle and peek around the corner and look up high to the right. You should see

two snipers perched up, waiting to pop your guys. Put them out and you are

free to move up.

 

Next is a fight in front of a fortified base. Help your guys with the sandbag

enemies, watching up high to the left for a enemies on the tower, and then

make your way right to find a sloping dirt path - don’t worry, the enemies

will spawn at the sandbags until you go up this path. There is a mortar up here

for you straight up killers, otherwise use this position to take out any

more tangos on the ground.

 

Now go down the other side of the slope and some of your guys should be on

this side. Enter from either side of the facility, probably from the sandbags

is best, and watch out for enemies as they will spot you if you get close.

You mainly need to worry about one guy at the north end, inside of the building

the rebels need to get in. If you don’t want him to see you, either sneak in

from the north end, or maybe toss in some smoke or a stun to his side. Once you

get in and clear the building, the rebels will come in and crash the power.

 

Go outside to the north end and move toward a truck to trigger another long

scene. Watch for the two L1’s and the three X’s; one of the X presses is hard

to see.

 

*NOTE: There is a closed off area along the complex that has a power line

tower, but I have no clue how to get inside of it.*

 

After the scene, follow the rebels down a path, which is clear of enemies and

parallel to the road. You’ll hit a cache with tons of items, mainly two new

guns up by the wall. Keep along the path and you’ll end this section.

 

 

Confinement Facility

--------------------

 

You are on the rock path if you entered from the rebel path in the last area.

If not then you’re on the road. Either way you need to watch out for three

guards that are watching the road. You can take them out or ignore them, but

stay on the rock path. Stay on the path and you’ll hit a little encampment.

 

You can ignore what’s going on and just try to move on. However, there are

some rebels being held inside a tiny building. If you’re on the rock path, just

crawl forward and you’ll see some bars on the window of the tiny building.

You can look through the window to see some rebels being held by one guy on

the outside. However still, there are too many guards around for just freeing

the rebels to work.

 

You need to take out if not all, most of the enemies. There’s one on the road,

one holding the rebels, one in the big building, one behind the big building,

one in a tower, and one patrolling between the trucks. You should put out the

guy in the big building, then to around and put out the guy in the back. Then

go and snipe the guy in the tower so you can sneak around and pick off the

two guys in the front. Then go free the rebels. If you want to do not so much

work, maybe leave the two guys that are patrolling in the front, but feel

free to do as much or as little work as you please.

 

There are some items you may want to grab in the big building. If you don’t

have the area cleared, there is a crawlspace in the back corner of the big

building and you can crawl under to a hole and then stand up to easily get

the cool little rifle. Then head out.

 

 

Vista Mansion

-------------

 

You’ll be along a ridge that has you in prime sniping position over this

battle. You’re goal is to make your way along this path to the end, where a

scene will trigger. But along the way you need to whip out that Mosin Nagant

and help the rebels as they fight the enemies. Snipe the guys by the sandbags

to the right and then you’ll need to hold off the guys that come from the left,

and they just keep coming, so it’s best to just crawl along the path until the

scene with the dozer goes. I think that so long as you’ve helped the rebels

clear the enemies around, the dozer will just mow through and into the mansion.

 

Now follow it up and make your way to the left. Remember, if you keep your

distance the enemies won’t see you to cause an alert. Help the rebels clear out

the bad guys along this south end of the mansion. Inch your way to the left so

you get to the back of the mansion along a wall. Follow it and you’ll find

some hedges with a muna behind one and some grenades in the corner by a window.

Make your way to the front of the mansion and help you guys clear it out.

Don’t worry about helping them too much, just enough so that you can go inside

one of the doors.

 

Go inside from the east end and you’ll be in a dining room. Go to the left side

and move along to the stairs. You’ll hear some guys coming down the steps, so

either get in your box/barrel, or just hug the wall of the stairs and let them

pass; putting them to sleep is optional. When they go by, sneak up the stairs

and around into a room. Go out the door to the rooftop, and hopefully you’ve

already cleared it. Just go around and you’ll find an open skylight. Hop down

and then follow the stairs into the basement. Just rats down here, so no

worries. There is a room with a lot of items, some claymores at the start,

and then make your way to the hidden lab.

 

 

Research Lab

------------

 

You two long L1 presses, and I hope you realize you can move the camera in

L1 presses. After the little computer movie, there is a hidden L1 scene, and

yes, you can move the camera for a nice little upskirt (how sad). Two more

and then you save. After the save wait for you to lose some psyche and then

press L1 to regain it soon after. Then it’s two X presses and you wait for the

first boss battle.

 

 

*****

BOSS: Laughing Octopus

 

Beast Mode

----------

 

*NOTE: If you want to, and what may be a ton quicker, buy a shotgun and then

buy ammo for it called the V. Rings, which are air rounds. When you equip the

weapon, just press O until you have the rings.*

 

For one, if you are going for the no kills and no alerts, you need to sneak

straight up and behind the CAT scan machine. From here you should blend in

and either crouch behind it, or go prone and look out an opening below the

bed. There are about four Frogs to start off, and after you put them out there

will be two more waves of pairs. Just use your Solid Eye to find them, wait

for them to get into view, and then tag them. And if you don’t care then have

at it. When all is clear, go to the right side and you should trigger the

scene to bring her out.

 

There are a few things you need to know. You have two opportunities to get

damage on her. You can hit her while she is shooting, and you can also hit her

when she is hiding. You also need to avoid her when she balls up and shoots

ink, and if you are inked you can roll to shake it off.

 

When she is "hovering" around, just follow and wait for her to pull out her

gun, then fire back. For you none-kill players you can only use the Mosin, Mk2,

and stun grenades. You can also stun knife her (R2 attack) when she is hiding

and on the floor. Speaking of which, after she disappears you first need to

avoid the little missiles she sends your way. They are hard to see, but you

need to run away from them, or lead them into a wall so they stick. Now when

you cannot find her, that means she is hiding as either something or just

blended into the walls. This is when you put on your Solid Eye and follow the

red threat ring to her. She could be anything, anywhere, or in plain sight.

Either way, you can snipe her, toss a frag, or whatever to bring her out. But

if you take too long she may grab you, Resident Evil 4 style and you’ll need

to shake yourself free. If you can’t find her, usually means she’s above you.

 

Yeah, she might be a box, that human body figure, MK II, just anything. Be sure

to check bodies, like if you put all the Frogs to sleep, if you see one without

Z’s over it then that’s her. You could even try night vision. And she usually

doesn’t pop out unless you are too close. Don’t be fooled when she is Naomi

either, I’ll spoil that for you right now.

 

So let us recap: shoot when she is hiding or shooting at you, and use your

solid eye to find her when she laughs, and if you’re going for no kills (which

gives you an item) then use the Mosin-Nagant.

 

*NOTE: Remember, more ammo in the show, keep an eye on your health to use

rations, and it takes longer to use the tranq method, but stick with it and

you’ll pull it off.*

 

 

Beauty Mode

-----------

 

So after the scene, you fight her true form, but nothing to fear. Just two

things to keep in mind: she will slight move from where you are aiming, and

the stuff going on around you is just for show. There is nothing else going on.

Just keep your gun on her, shoot after she moves or whatever, and keep backing

up. There should be no reason to not use the Mk2.

 

*NOTE: Also, look on the bed for a doll during this mode.*

 

*NOTE: Also, I hear that there is a third mode for killing her beast mode,

but I didn’t do that. So, have at it.*

 

 

*****

 

 

Mountain Trail

--------------

 

More presses during the scene outside. Now you will follow some footprints to

track down Naomi. Use night vision (NV) sparingly, not just to keep the hum

noise down but also to save battery life. Follow the prints to the first

intersection, then go left. You’ll cross a bridge, but there is one guy making

the round across the bridge. Pop him and follow the prints right at the three-

way intersection.

 

*NOTE: You’re tracking the prints with the tiny triangle points in them.*

 

You’ll hit a purple scarf in the ground, so sneak your way right. Along the

path you’ll hear a guy detect your prescense, so crawl to the next footprint

intersection and peek around the right corner to pop the guy. The prints

intersection by the crates the guy was hiding behind, and the tiny heel prints

go left toward the stream.

 

 

Mountain Trail Riverside

------------------------

 

Otacon tells you her prints disappear. Follow the prints left, but either trail

takes you to the same place. It’s hard to decipher, but if you look you’ll see

the tiny heel prints going up the middle path. If you sneak along it, you’ll

come up behind an enemy, so put him out. Go around the path and you’ll be out

in the open, but be careful as there is a guy to the right, behind the rock.

Put him out and then send the MK II to disarm the claymore he was setting up.

 

From here you see that the heels take the middle path yet again. Go up the

path and at the intersection the heels to right. However, if you go straight

and around, you can sneak up on the Frog waiting for you to bite on the heel

trail. Take her out, and then go investigate the heels on the ground. Send

your Mk II in to the heels to disarm the claymore on the left. Follow the path

up and around the corner of the path is a guy, so go prone and peek around the

corner to pop him.

 

If you notice, there are heavier footprints in the ground. Follow them right

up to another fork in the road, then follow them left. You’ll hit a narrow

path, and if you peek around the corner to the left you should see a guard.

Pop him, follow the prints left, and you’ll hit the cave entrance. Go in for

a scene.

 

 

The Escape

----------

 

*NOTE: For you no killers out there, you cannot target the PMC zombies or

the suits. The Gekkos are fair game, but that’s it as far as your turret is

concerned.*

 

First, just move up and get on the turret, duh.

 

The first area, the mansion, is just keep the guys off your tank and then

shoot the suits in your path. Mow down all the enemies around you or else

they will swarm the tank and get up close. So use CQC on them, of which you can

check your briefing menu for some moves if you don’t know any. For the Gekkos,

the big things, aim for their tops, simple as that.

 

In the next area you will have a tank following you, so target it and fire,

but there is a gate in your way of advancing. You need to shoot the gates, both

of them, and take out the tank.

 

This next section is just you and Gekkos, a ton of them. Just aim for the

tops of the ones in front of you. After Drebin rams a tank off the road, you’ll

need to look behind you to shoot down the ones following you. And then that’s

pretty much it.

 

 

Marketplace

-----------

 

During the cool scene, a long X press during the guy’s intro. Then you’re in

control. What you need to do is run, and don’t stop. Run forward and then

left over some rails and you will avoid the stalls. Just keep running down

this alley, past the people and past the Gekko that comes for you. Run back out

into the street and go up. You’ll see a Gekko in your way, and he will swipe

at you and kill you, but oddly, you can just roll into him and you’ll trigger

the scene that ends the level. I guess you were supposed to blast him, but no

point when this glitch works.

 

And that’s it for this act, finally. Remember, if you screwed up and killed

some of those "zombies", save in a different file and consider starting from a

prior save, like at the mountain trail if you must.

 

 

================

Act 3: Third Sun ( ACT3TS )

================

 

Mission Briefing: Again, the camera is there behind the computer Sunny is at.

There could also be another battery up the stairs.

 

 

Midtown S Sector

----------------

 

Well, a nice change of scenery. It all seems complicated, but just move forward

and you will trigger the appearance of a Resistance member. Go around the van

so he doesn’t see you, then just watch your step, stay a good ways behind him,

and don’t let him see you. He’ll eventually hit a corner with a guard. You

could put the guard to sleep, or you could wait for the Res. guy to run back

a bit and take a higher up path, either way works. Just follow the guy, clear

bodies out of his way from afar and unseen.

 

*NOTE: If you look behind you at times, there is something peeking around the

corners to see you.*

 

The rest of this following part is based on my game, and I’ll know later if

things are different.

 

 

Midtown Middle Sector

---------------------

 

My guy just ran to another section of the S Sector, where he needed two guards

out of his way in the cemetery to move on.

 

 

Midtown NE Sector

-----------------

 

Just hug the wall right to avoid the spotlight, then put out the two guards

down the road. He should go down an alley.

 

 

Midtown N Sector

----------------

 

Just wait for the Res. guy to emerge from the doorway, but now he’s in a

PMC outfit. Some rations in the area he came from, then follow. You’ll see two

real guards in the street. Sneak to the right down a short alley, then hug


Rating: 5.3, votes: 3
 
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