with just noodles, and you could even use it after the scene, but it’s just a
pointless space.
Advent Palace Escape
--------------------
So after you trigger the scene, be ready for two X presses and one L1 press.
After the scene, you are going to help the team get back down through the
building. For one, if you are going no kills, just use your Mk2 the whole way.
You’ll have to be careful not to hit them and make them fall or they will die.
And no, there are no alerts. Players that are just playing the game, feel free
to visit Drebin’s shop and upgrade or whatever and whip out your best killing
machine.
*NOTE: If you ever wondered how to use a ration, just have it in your L2 window
and press X to use it to restore health.*
*NOTE: If going no kills, best to buy up the stun grenades and remove their
locks.*
The first fight is from the bar up here. There are two waves of enemies from
the stairway door, and more up above you guys. Watch out for grenades and stay
alive. Follow the team to the third floor and there will be more guys (well,
they are actually women, but you know what I mean when I say guys) more of them
across the walkway from the stairs. Shoot it out with them and the ones that
will jump around the surfaces. Make your way to the diner and there will be
more enemies from the stairs you came down, so shoot it out with them before
joining your team in the dining area. There are more enemies in both halves of
the kitchen, the back and front, so basically shoot anyone shooting at your
team and follow them. Once this level is clear, follow Meryl.
Yep, more enemies on the second floor, but more will be up above along the
railing. So just stick to the cover of the wall on the left and pop and shoot,
and try to ignore Akiba’s problem, hard as it may be. Once your team is on the
move, follow them. Or you could stay in the open and shoot bad girls as they
appear (that sounds hot, bad girls, I’ll keep calling them such). But make
sure you go when your team heads for the bathrooms. Follow your team into the
bathroom and there will be an explosion through the wall. Shoot the five or
six Frogs that rush through, but also watch the hallway for more enemies. If
things are quiet, just run around and find the remaining bad guys.
When Akiba is awake, follow your team into the hallway where the laser grid
is. Akiba will open the path and you guys drop down, but I think if you can
roll over the hole you will get all the items on this second level (I missed
it the first time). In the bathroom are two items, and there are two items
in the next rooms, so don’t miss them. From behind the counter in the lobby
you will hear a great noise. A dozer pokes a hole through the left wall
and then you need to look away from the flash grenades. Frogs will be all over
the place, even up above. Just stay low and do the old pop up, shoot, and then
get low technique to kill all the bad girls. Then follow your team to a quick
scene, something rare in this game.
Crescent Meridian
-----------------
There are items around before you jump down, so get them and then fall for
another scene. There is a figure right behind you once you have control,
and then a few items in here. Go up the dirt mound to rejoin your friends the
rebels. Grab a few items and move into the street to hit a scene. You can go
over to the barbed wire and shoot tangos all over the place, even a few up
high. When ready, come back a bit and look to the side for an opening and you
will get onto the main road.
From here you can go onto the streets and help out your friends, or go up a
ladder. I say go onto the streets because you need to help them take out a
missile guy that appears. After hitting some PMC’s on the ground and up in
windows, one guy will appear up high to the left with a rocket ready to take
out that tank; he’s in a window. Then look high up to the right for another
rocket guy on top of a roof.
After that, things get tricky. For one, there is a constant stream of enemies,
especially down an alley to the left, even though your guys are there. So
your best bet is to stay to the right side of the main street, behind the tank,
and out of view of enemies (and if you don’t care about alerts then have at
it). You need to stay with the tank because when it gets to the next
intersection there are two rocket guys, both of them up high. The tank can
take one hit, but not two. And once it gets to this intersection you actually
don’t need to worry about the tank, it’s basically made it to the end anyway.
*NOTE: After the tank is turned, or after the first two rocket guys, there
is a ladder to the left and a building you can climb up its stairs on the
right. Both lead you to the upper areas, but there is little you can do from
the very top, and there are too many enemies on the left side.*
*NOTE: Even if you don’t see any enemies that see you, it’s best to avoid
running in the open because you may get caught.*
*NOTE: Actually, I lied. The second rocket guy is up above, like, right above
the tank. I think he’s somewhere in the building on the right, but I don’t
know where he is. Doesn’t matter.*
Anyway, once you clear the area and your guys move up, tank or no, and you hear
their cheers, just move up, hang a left, and you’re done with this part. Now
you get one heck of a good cutscene, and be sure to hit the one L1 prompt.
Millennium Park
---------------
Start off by grabbing all the guns for much DP, and if you’ve been saving and
are going down the stealth route, you should have 60,000 DP, enough to buy
the Mosin-Nagant sniper rifle, which uses anesthetic rounds, and you do get
10 bullets for free. You don’t need to buy it now, just FYI.
After you plunder the guns, slowly walk up the road and stick to the left side
as there are guys around the corner. They will be turned around, but then will
come toward the scene of the massacre. You had better just play dead, let them
pass, and then knock each one out from behind with your Mk2. Grab their guns
and slowly continue up the road. There is another guy at the corner, by if you
stay back far enough without getting too close, you should be able to pop him
to sleep with the Mk2, or use the sleeping sniper rifle above.
Either way, take him out and then go along the left side to find a hole in a
wall. Go in it without being seen by the enemies down the road, and you need to
sneak inside. There is a guard patrolling up the stairs, so either crawl and
put him out softly, or just jump down the hole to the left without being seen.
Then go through a door to hit a tiny storage room, just be careful of the
enemy patrolling outside. In this room is a locker with an item. Then put the
guy to sleep before crawling out. There is one more guy over the fountain, so
either pop him too or ignore.
Crawl left to the wall and there is a hole, with one item before you go
through. Crawl under and peek to the right to see if an enemy is looking. It’s
best to crawl under the truck and put this guy to sleep on the other side,
then hit the guard up in the tower. There are three more enemies patrolling
around, so get under the truck by the tower. You shoudl see one to the left,
and one to the right, but you probably don’t see the third enemy who is also
on the right. Tag the guy on the left, then one on the right, and if the other
goes to investigate, hit him too.
Now get up, grab any guns, and then go through the red door behind the tents
in the corner. Now you get a big scene, so be ready for the L1 and X presses.
Then that’s it. You will get your score for the act. If you are going for no
kills and no alerts, you’ll know if you are satisfying those goals. If you
aren’t and you intended to, well, may as well keep playing.
*NOTE: If you are going for something, like no kills, and you’ve done that
for this act. Aside from having each act ready to go, why not make a seperate
save file for the start of this act? Each save is just a few kilobytes, so
you may as well.*
================
Act 2: Solid Sun ( ACT2SS )
================
Mission Briefing: There are fives X presses, so be alert through all the many
screens and information. Sunny seems like the coolest character thus far. Oh
yeah, and you can move around, of course at the expense of the story. You’ll
need to press Square to get the Mk II screen up, then press Tri. to get it in
the main screen, and then press L2, but you don’t have to press L2. You’ll
find a camera behind the computer down here, an iPod song up the stairs, and
more items upstairs. Then that’s it. You can press select to get all of the
icons. There are also items by the chopper.
Cove Valley Village
-------------------
*NOTE: Aside from a bunch of extra, lethal options at Drebin’s shop, you
can now buy rounds for the sleeping sniper rifle if you have it.*
The first X press goes about 10 deep, and there is another one when you see
Vamp. Once you are back in control, there are villagers in the process of being
executed. You have time before the first one is offed, but you’ll need to work
fast. For one, there is a guy in the first building (he’s looking at a Playboy)
so put him to sleep through the window. Watch out for the guy that patrols the
path in front of this building. Either put him to sleep and then crawl to the
patch of grass under a wooden fence, or get wherever you can fire from. You
simply start shooting the guys that are holding the prisoners and then panic
will erupt. Help them kill off the bad guys as best you can.
Another option is to just stay on this ledge and pick off enemies from afar,
even using your sniper rifle if you want to. If you manage to help the
hostages escape, then your search for items will be much easier.
*NOTE: If you didn’t realize by now, the tranqs don’t keep the enemies asleep
forever. You have enough time to run around, just don’t stay too long. And if
you didn’t realize this also, the dots on your radar are enemies.*
Regardless of what happens, you now have at least two buildings here of
interest. Please note that there are probably more enemies among the
buildings, so if in doubt just crouch or lay down so you can see the humps in
the threat ring around you. There is an iPod song in teh building to the north,
and there is a rifle in the upper area in the barn on the left side. To get
the rifle, go up the ladder and roll over the gap. There are also a ton of
items all around, so feel free to use night vision and such.
*NOTE: If you didn’t know, you can play dead by lying down and press Tri.
and Snake will put his head down on the ground. It’s not guaranteed to work,
but it’s better than nothing when cornered.*
So you’ve checked out this first village, now make your way eastward. If you
heard gun fire, or you see the guard yourself, there is one guard here on
patrol along a ridge. Either use your threat ring and radar to find him, or
if you see a dead body you know it’s safe. Now in the open you should hear
more fighting, probably the guys you helped. Either help them fight the enemy,
or just stay back and let it all resolve. Whatever happens, you need to start
climbing the ridges on your left to get up to the top. There should be about
five or so enemies, all of them patrolling on the various levels. You should
stick close to the rock wall on the left as you make your way up, putting
enemies to sleep and slowly creeping up.
If you make it to the top, go along the path and you’ll hit a transmission.
When you go around the corner you will see some rebels, but don’t put them to
sleep, or be seen by them. Let them move along as you sneak along a path to
the left. You’ll come around and you should see two enemies. Put them out and
then go along the rock wall to put out another guy by a shack.
If you continue up the path you’ll see the rebels continue to sneak along.
Somehow they manage to avoid detection from the three remaining guards, but
either way you need to be careful of the three enemies down this narrow stretch
of path. You probably can’t see them as they are on the other side of a rock
in the road. You could even just sneak all the way up to the end of this
section if you want.
Power Station
-------------
*NOTE: Please get the Mosin-Nagant if you’re going no kills, or any other
rifle with long range if you don’t care.*
*NOTE: Remember, if you ever need ammo, visit the shop. Also, the Wednesday
and Sunday discount is legit. If you play on those days you get 20% off any
item in the store. I would advise against planning your game around these,
but it’s interesting to note.*
You’ll get a call warning you about the snipers up ahead. Move with the rebels
and stick to the left. When you get to the end of the rock get out your
rifle and peek around the corner and look up high to the right. You should see
two snipers perched up, waiting to pop your guys. Put them out and you are
free to move up.
Next is a fight in front of a fortified base. Help your guys with the sandbag
enemies, watching up high to the left for a enemies on the tower, and then
make your way right to find a sloping dirt path - don’t worry, the enemies
will spawn at the sandbags until you go up this path. There is a mortar up here
for you straight up killers, otherwise use this position to take out any
more tangos on the ground.
Now go down the other side of the slope and some of your guys should be on
this side. Enter from either side of the facility, probably from the sandbags
is best, and watch out for enemies as they will spot you if you get close.
You mainly need to worry about one guy at the north end, inside of the building
the rebels need to get in. If you don’t want him to see you, either sneak in
from the north end, or maybe toss in some smoke or a stun to his side. Once you
get in and clear the building, the rebels will come in and crash the power.
Go outside to the north end and move toward a truck to trigger another long
scene. Watch for the two L1’s and the three X’s; one of the X presses is hard
to see.
*NOTE: There is a closed off area along the complex that has a power line
tower, but I have no clue how to get inside of it.*
After the scene, follow the rebels down a path, which is clear of enemies and
parallel to the road. You’ll hit a cache with tons of items, mainly two new
guns up by the wall. Keep along the path and you’ll end this section.
Confinement Facility
--------------------
You are on the rock path if you entered from the rebel path in the last area.
If not then you’re on the road. Either way you need to watch out for three
guards that are watching the road. You can take them out or ignore them, but
stay on the rock path. Stay on the path and you’ll hit a little encampment.
You can ignore what’s going on and just try to move on. However, there are
some rebels being held inside a tiny building. If you’re on the rock path, just
crawl forward and you’ll see some bars on the window of the tiny building.
You can look through the window to see some rebels being held by one guy on
the outside. However still, there are too many guards around for just freeing
the rebels to work.
You need to take out if not all, most of the enemies. There’s one on the road,
one holding the rebels, one in the big building, one behind the big building,
one in a tower, and one patrolling between the trucks. You should put out the
guy in the big building, then to around and put out the guy in the back. Then
go and snipe the guy in the tower so you can sneak around and pick off the
two guys in the front. Then go free the rebels. If you want to do not so much
work, maybe leave the two guys that are patrolling in the front, but feel
free to do as much or as little work as you please.
There are some items you may want to grab in the big building. If you don’t
have the area cleared, there is a crawlspace in the back corner of the big
building and you can crawl under to a hole and then stand up to easily get
the cool little rifle. Then head out.
Vista Mansion
-------------
You’ll be along a ridge that has you in prime sniping position over this
battle. You’re goal is to make your way along this path to the end, where a
scene will trigger. But along the way you need to whip out that Mosin Nagant
and help the rebels as they fight the enemies. Snipe the guys by the sandbags
to the right and then you’ll need to hold off the guys that come from the left,
and they just keep coming, so it’s best to just crawl along the path until the
scene with the dozer goes. I think that so long as you’ve helped the rebels
clear the enemies around, the dozer will just mow through and into the mansion.
Now follow it up and make your way to the left. Remember, if you keep your
distance the enemies won’t see you to cause an alert. Help the rebels clear out
the bad guys along this south end of the mansion. Inch your way to the left so
you get to the back of the mansion along a wall. Follow it and you’ll find
some hedges with a muna behind one and some grenades in the corner by a window.
Make your way to the front of the mansion and help you guys clear it out.
Don’t worry about helping them too much, just enough so that you can go inside
one of the doors.
Go inside from the east end and you’ll be in a dining room. Go to the left side
and move along to the stairs. You’ll hear some guys coming down the steps, so
either get in your box/barrel, or just hug the wall of the stairs and let them
pass; putting them to sleep is optional. When they go by, sneak up the stairs
and around into a room. Go out the door to the rooftop, and hopefully you’ve
already cleared it. Just go around and you’ll find an open skylight. Hop down
and then follow the stairs into the basement. Just rats down here, so no
worries. There is a room with a lot of items, some claymores at the start,
and then make your way to the hidden lab.
Research Lab
------------
You two long L1 presses, and I hope you realize you can move the camera in
L1 presses. After the little computer movie, there is a hidden L1 scene, and
yes, you can move the camera for a nice little upskirt (how sad). Two more
and then you save. After the save wait for you to lose some psyche and then
press L1 to regain it soon after. Then it’s two X presses and you wait for the
first boss battle.
*****
BOSS: Laughing Octopus
Beast Mode
----------
*NOTE: If you want to, and what may be a ton quicker, buy a shotgun and then
buy ammo for it called the V. Rings, which are air rounds. When you equip the
weapon, just press O until you have the rings.*
For one, if you are going for the no kills and no alerts, you need to sneak
straight up and behind the CAT scan machine. From here you should blend in
and either crouch behind it, or go prone and look out an opening below the
bed. There are about four Frogs to start off, and after you put them out there
will be two more waves of pairs. Just use your Solid Eye to find them, wait
for them to get into view, and then tag them. And if you don’t care then have
at it. When all is clear, go to the right side and you should trigger the
scene to bring her out.
There are a few things you need to know. You have two opportunities to get
damage on her. You can hit her while she is shooting, and you can also hit her
when she is hiding. You also need to avoid her when she balls up and shoots
ink, and if you are inked you can roll to shake it off.
When she is "hovering" around, just follow and wait for her to pull out her
gun, then fire back. For you none-kill players you can only use the Mosin, Mk2,
and stun grenades. You can also stun knife her (R2 attack) when she is hiding
and on the floor. Speaking of which, after she disappears you first need to
avoid the little missiles she sends your way. They are hard to see, but you
need to run away from them, or lead them into a wall so they stick. Now when
you cannot find her, that means she is hiding as either something or just
blended into the walls. This is when you put on your Solid Eye and follow the
red threat ring to her. She could be anything, anywhere, or in plain sight.
Either way, you can snipe her, toss a frag, or whatever to bring her out. But
if you take too long she may grab you, Resident Evil 4 style and you’ll need
to shake yourself free. If you can’t find her, usually means she’s above you.
Yeah, she might be a box, that human body figure, MK II, just anything. Be sure
to check bodies, like if you put all the Frogs to sleep, if you see one without
Z’s over it then that’s her. You could even try night vision. And she usually
doesn’t pop out unless you are too close. Don’t be fooled when she is Naomi
either, I’ll spoil that for you right now.
So let us recap: shoot when she is hiding or shooting at you, and use your
solid eye to find her when she laughs, and if you’re going for no kills (which
gives you an item) then use the Mosin-Nagant.
*NOTE: Remember, more ammo in the show, keep an eye on your health to use
rations, and it takes longer to use the tranq method, but stick with it and
you’ll pull it off.*
Beauty Mode
-----------
So after the scene, you fight her true form, but nothing to fear. Just two
things to keep in mind: she will slight move from where you are aiming, and
the stuff going on around you is just for show. There is nothing else going on.
Just keep your gun on her, shoot after she moves or whatever, and keep backing
up. There should be no reason to not use the Mk2.
*NOTE: Also, look on the bed for a doll during this mode.*
*NOTE: Also, I hear that there is a third mode for killing her beast mode,
but I didn’t do that. So, have at it.*
*****
Mountain Trail
--------------
More presses during the scene outside. Now you will follow some footprints to
track down Naomi. Use night vision (NV) sparingly, not just to keep the hum
noise down but also to save battery life. Follow the prints to the first
intersection, then go left. You’ll cross a bridge, but there is one guy making
the round across the bridge. Pop him and follow the prints right at the three-
way intersection.
*NOTE: You’re tracking the prints with the tiny triangle points in them.*
You’ll hit a purple scarf in the ground, so sneak your way right. Along the
path you’ll hear a guy detect your prescense, so crawl to the next footprint
intersection and peek around the right corner to pop the guy. The prints
intersection by the crates the guy was hiding behind, and the tiny heel prints
go left toward the stream.
Mountain Trail Riverside
------------------------
Otacon tells you her prints disappear. Follow the prints left, but either trail
takes you to the same place. It’s hard to decipher, but if you look you’ll see
the tiny heel prints going up the middle path. If you sneak along it, you’ll
come up behind an enemy, so put him out. Go around the path and you’ll be out
in the open, but be careful as there is a guy to the right, behind the rock.
Put him out and then send the MK II to disarm the claymore he was setting up.
From here you see that the heels take the middle path yet again. Go up the
path and at the intersection the heels to right. However, if you go straight
and around, you can sneak up on the Frog waiting for you to bite on the heel
trail. Take her out, and then go investigate the heels on the ground. Send
your Mk II in to the heels to disarm the claymore on the left. Follow the path
up and around the corner of the path is a guy, so go prone and peek around the
corner to pop him.
If you notice, there are heavier footprints in the ground. Follow them right
up to another fork in the road, then follow them left. You’ll hit a narrow
path, and if you peek around the corner to the left you should see a guard.
Pop him, follow the prints left, and you’ll hit the cave entrance. Go in for
a scene.
The Escape
----------
*NOTE: For you no killers out there, you cannot target the PMC zombies or
the suits. The Gekkos are fair game, but that’s it as far as your turret is
concerned.*
First, just move up and get on the turret, duh.
The first area, the mansion, is just keep the guys off your tank and then
shoot the suits in your path. Mow down all the enemies around you or else
they will swarm the tank and get up close. So use CQC on them, of which you can
check your briefing menu for some moves if you don’t know any. For the Gekkos,
the big things, aim for their tops, simple as that.
In the next area you will have a tank following you, so target it and fire,
but there is a gate in your way of advancing. You need to shoot the gates, both
of them, and take out the tank.
This next section is just you and Gekkos, a ton of them. Just aim for the
tops of the ones in front of you. After Drebin rams a tank off the road, you’ll
need to look behind you to shoot down the ones following you. And then that’s
pretty much it.
Marketplace
-----------
During the cool scene, a long X press during the guy’s intro. Then you’re in
control. What you need to do is run, and don’t stop. Run forward and then
left over some rails and you will avoid the stalls. Just keep running down
this alley, past the people and past the Gekko that comes for you. Run back out
into the street and go up. You’ll see a Gekko in your way, and he will swipe
at you and kill you, but oddly, you can just roll into him and you’ll trigger
the scene that ends the level. I guess you were supposed to blast him, but no
point when this glitch works.
And that’s it for this act, finally. Remember, if you screwed up and killed
some of those "zombies", save in a different file and consider starting from a
prior save, like at the mountain trail if you must.
================
Act 3: Third Sun ( ACT3TS )
================
Mission Briefing: Again, the camera is there behind the computer Sunny is at.
There could also be another battery up the stairs.
Midtown S Sector
----------------
Well, a nice change of scenery. It all seems complicated, but just move forward
and you will trigger the appearance of a Resistance member. Go around the van
so he doesn’t see you, then just watch your step, stay a good ways behind him,
and don’t let him see you. He’ll eventually hit a corner with a guard. You
could put the guard to sleep, or you could wait for the Res. guy to run back
a bit and take a higher up path, either way works. Just follow the guy, clear
bodies out of his way from afar and unseen.
*NOTE: If you look behind you at times, there is something peeking around the
corners to see you.*
The rest of this following part is based on my game, and I’ll know later if
things are different.
Midtown Middle Sector
---------------------
My guy just ran to another section of the S Sector, where he needed two guards
out of his way in the cemetery to move on.
Midtown NE Sector
-----------------
Just hug the wall right to avoid the spotlight, then put out the two guards
down the road. He should go down an alley.
Midtown N Sector
----------------
Just wait for the Res. guy to emerge from the doorway, but now he’s in a
PMC outfit. Some rations in the area he came from, then follow. You’ll see two
real guards in the street. Sneak to the right down a short alley, then hug